![]() ![]() That’s generally about it when it comes to dealing damage, although certain weapons will let you tap the button to get in a little extra damage. A bar moves across a meter, and when the closer the bar is over the center of the meter when you hit the button, the more damage you do. The human is only capable of one kind of attack, which initiates a quick timing minigame whenever it’s used. Random encounters put you in a first-person view, somewhat like Earthbound or Dragon Quest. While there are a few puzzles along the way, none of them get too difficult, meaning that more of your time will be spent moving forward, chatting up NPCs and poking into everything as you progress. Aside from that, however, the way ahead is always pretty obvious to figure out, and there’s rarely any need to backtrack at any point. Of course, you’ll come across the occasional town on your journey, as well as side areas that might contain places to buy things or more NPCs to talk to. There’s no overworld to deal with, meaning that the entire game takes place on one continuous path. The monsters, however, are eager to get their hands on the human’s soul, which has the power to break the barrier that’s been trapping them for so long…Īs far as RPGs go, Undertale is actually fairly linear. The child soon learns that an exit out of the underground waits at the castle of the king of the monsters, leading them on a long journey through the underground. They end up tripping and falling into the mountain itself, trapped in the underground realm of the monsters, who have created their own society since their imprisonment. ![]() Eventually, in the year 201X, an androgynous human child climbs the mysterious Mount Ebott, despite the legends that those who scale it never return. ![]() Eventually, the humans were victorious, sealing the monsters deep underground beneath a magical barrier. Many years ago, humans and monsters lived together on Earth, until war broke out between the two races. The dialogue is often hilarious, the battle system is engaging any way you decide to play the game, and at no point does the game ever feel pretentious or self-important. But despite that, there’s some real substance in the game itself, and the game is honestly so well done that playing the game any way but peacefully, as the developer intended, is pretty tough to do. Sure, the messages are easy to find, even through the game’s tagline: “The Friendly RPG Where Nobody Has To Die”. It might be easy to dismiss Undertale as another game that has one message that’s pounded into your head repeatedly, but that’d be a real disservice to it. Undertale, it could be said, is the RPG equivalent of Spec Ops in some of the themes it explores, while taking a very different approach in style. Other, more independent productions explore similar things, some being more subtle about it than others. ![]() As a cover shooter, a genre where you’re generally pushed to murder tons and tons of people, the game criticizes you for doing the only possible thing you can do to make any progress. For example, take the 2012 shooter, Spec Ops: The Line. As the medium has matured, we’ve seen more games bring into question elements that we often take for granted. As video games have slowly begun to mature as a medium, we’ve seen more and more games start to examine themselves, the way we interact with them, and the things they expect us to do. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |